The main rule at such meetings is to evaluate the film not the director that is do not get personal. To do this it’s worth saying not You didn’t finish the ending but It seems to me that the ending can be change like this. The creative team should not be afraid of mistakes Before any Pixar cartoon is release the plot characters their appearance and even the main message of the film may change several times. Monsters Inc. was conceive as a story about a 30 year old accountant who hates his job and sees ghosts. It ende up being a story about a little girl and her friendship with a cute woolly monster.
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Every time something has to be change in a cartoon Pixar employees perceive it not as a personal defeat but as another step towards a Wallis and Futuna Islands Email List successful ending. When scientists have a hypothesis they set up an experiment but often do not get the expecte result. But even this outcome is considere good after all this is how they receive new information. We are guide by the same principle writes Catmull. It is important that people in the creative team are not afraid to experiment and make mistakes. Otherwise they will act according to establishe patterns and not offer creative approaches. And for creative work this is a direct path to failure.
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Take into account not only your own goals but also the goals of the team There are many people on the animation team with different goals. The writers want the story to be compelling and believable. Artists to make the cartoon beautiful. Financiers so USA Business that it fits into the budget and costs less. Marketers so that the film sells well and hooks a wide audience. So each group is trying to do the right thing but they are all pulling the company in different directions. And if any of these groups win we all lose writes Catmull. The film may turn out beautiful but empty and too expensive. Or deep in meaning but a failure in terms of profit. It works for any other company.